Patch Notes

Found an issue or bug in the game? Send us a message and we'll add it to our tasklist.

 
 

In development now, outstanding issues and future objectives:

Teaser Video for Public, Kickstarter Reward Refinement, Turning and Trim Refinement, Dashboard Gauges, Driver Retargeting, AI Refinement, Wind, Course Navigation, Sandbox Mode, Multiplayer, New Hull Types, New Racing & Arcade Levels & much more!

 
 
dv 0.9.6 - 01/01/22
  • - Particle FX (rooster tail) has been optimized on player and AI.

  • - Video settings are now fully adjustable within the options menu. The game is most stable at 60-120fps. At higher framerates the boat may begin to shake and the water interaction starts to fall behind.

  • - A benchmark test is executed at launch and visual settings for this game are set to "recommended settings" based on your hardware. These setting can be altered at anytime within the options menu.

  • - Optimized; Volumetric Clouds, Water Materials, Fluid Simulation & Water Displacement FX.

  • - Added 1st person "cockpit" view. Players can switch between 1st + 3rd person cameras. Clamped maximum zoom distance and rotation for camera in 3rd and 1st person views.

  • - Added 10 cinematic cameras that can be cycled though using the number pad keys [0-9].

  • - Added "Photo Mode" and additional image filters. Image directory is located at C:\TunnelBoatTerror\

  • - Added trim gauge UI & physical gauge inside of cockpit that tracks the motor angle.

  • - Added LoD's. Game runs smoother the farther the camera is away from the boat, engine particle FX, and scenery.

  • - Added "lift" underneath the boat as the velocity is increased. Simulating the hydroplaning effect.

  • - Added "idling speed", "failed-start velocity", "killswitch" and "speedometer flicker".

  • - Added placeholder audio to menu and game levels. Added sound FX for destruction and water splashing.

  • - Added incremental destruction/damage. Canopy, pickle forks, sponsons, rear cowling are now all destructible. Catastrophic damage taken to the sponsons now affects the boats performance in the water.

  • - Added new buoy styles. Optimized buoys by removing; cables, cable physics, constraints, and extra geometry.

  • - Added levels for each race type; Sprint, Drag, Circuit and a few arcade situations.

  • - Added blocking volumes (invisible ceilings) so the players boat doesn't fly into the clouds after a collision.

  • - Added the Unlimited Hydroplane.
 
 
For previous logs view the development board.
 



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